Two services, one balance

Blender and Unreal Engine are rented by the node: you choose the graphics cards and pay for the time they run, metered by the second. Maya, 3ds Max and Cinema 4D are cloud render: the farm assigns the machines and you pay for the CPU and GPU hours your job uses. Both are paid for in SkyPoints, from the same balance.

Node Rental


ForBlenderUnreal Engine

You choose the graphics cards. Rent dedicated nodes from SkyRender Desktop and the job distributes itself across them — every node shows its GPU, VRAM, CPU, disk, network speed and hourly price before you rent it, and a job can rent for you, cheapest first, up to your balance.

Cloud Render


ForCinema 4DMaya3ds Max

The farm chooses the machines. There is no node list to read and no hardware to pick — you submit the scene from SkyRender Desktop exactly as above, capacity is allocated to the job, and you pay for the CPU and GPU hours the render actually uses.

1x RTX 3060

12GB VRAM · 21GB RAM

741↓ 657↑ Mbps · 99% reliability

New York, US

0.089 $/hr

billed per second

1x RTX 3090

24GB VRAM · 64GB RAM

1291↓ 1240↑ Mbps · 100% reliability

Berlin, DE

0.244 $/hr

billed per second

1x RTX 4090

24GB VRAM · 79GB RAM

488↓ 448↑ Mbps · 100% reliability

Amsterdam, NL

0.688 $/hr

billed per second

1x RTX 5090

32GB VRAM · 63GB RAM

2079↓ 2458↑ Mbps · 99% reliability

Washington, US

0.648 $/hr

billed per second

4x RTX 5090

32GB VRAM · 236GB RAM

939↓ 925↑ Mbps · 99% reliability

California, US

2.478 $/hr

billed per second

8x RTX 5090

32GB VRAM · 504GB RAM

6187↓ 2916↑ Mbps · 99% reliability

Washington, US

5.182 $/hr

billed per second

These six are examples of the shape, and the prices are examples too — they may be lower or higher. The real list is thousands of live offers, filtered by price, GPU, reliability and location, shown in real time inside SkyRender Desktop, because a node is rented at the moment you submit a job and not from a web page.

CPU Rendering

Intel Cascade Lake 3.8 GHz · 240 GB RAM

$0.008

per GHz hour

Most used

GPU Rendering

NVIDIA L4 · 24 GB VRAM

$0.004

per OB hour

Custom pipelines

Bespoke clusters, your own plugins and scripts

Because the cost follows time rather than a machine you picked, the reliable way to learn what a sequence costs is to send two or three test frames: the per-frame figure they report is the one the full job follows. The running cost updates live while the job renders rather than arriving as a total at the end.

Renting happens in the app, against the live list, at the moment you submit.

Both services are paid for in SkyPoints, from the same balance.

Priced by the hour, billed by the second

The hourly figure is a rate, not a unit of sale. A node’s meter starts when the node does and stops when your job releases it — nothing is rounded up to the next hour, there is no minimum rental, and there is nothing left running for you to remember to switch off. A 7-minute render on the 4x RTX 5090 node above costs $0.29, not $2.478.

Which is why renting more nodes does not cost more

An animation is a fixed amount of work: 200 frames is 200 frames whichever machines render them. Spreading it across fifteen nodes instead of two does not buy that work twice — it buys it all at once instead of in turn. What you are choosing is when the job finishes, not what it costs.

Nodes rentedFinishes inYou pay
210h 1m$49.64
54h 1m$49.77
151h 25m$50.18

A 200-frame sequence at 6 minutes a frame, on 4x RTX 5090 nodes at $2.478/hr. The last column moves only by the start-up: each node can take about 1 minute to start and load the scene before its first frame. A node with no frame left is released, so spare nodes in the last round are not billed. Your own scene will differ — run it through the calculator with your own frame time.

PAY-AS-YOU-GO · NO CONTRACTS

The most competitive pricing in rendering.

Benchmark: 2,500 frames · 60 sec/frame avg · RTX 4090 · Cycles

SkyRender $27
Fox Render Farm$240
Ranch Computing$524
Rebus Farm$572

$27

vs $572 at Rebus Farm

SAVE OVER 95%+

on the same production job compared to traditional render farms.

RTX 4090 FROM $0.60/HR

Providers compete on price. Live market rates, no surprises.

Valid for Blender and Unreal Engine.

♡
Sky Points Store & Volume Bonus

How much does Sky Render Farm cost?

Rendering is billed in SkyPoints credits, and one SkyPoint costs $1 USD. You are charged exactly the amount you top up — there is no subscription and no monthly fee. Volume is rewarded with extra credits rather than a discount: paying $250 credits 255 SkyPoints.

Bonus credits start at 2% and reach 10% on the largest top-ups. The minimum purchase is $5. What a specific job costs depends on your scene — use the cost calculator, and send two or three test frames before committing a full sequence.

Real-Time Custom Package Calculator

Buy SKY Points

Enter any amount from $5 to $250,000 USD. Your volume bonus is calculated instantly.

Standard Rate$1 USD = 1 SKY Point
USD
$5$10,000$25,000$50,000+
Calculated SummaryStandard Tier
Base credits ($1 = 1 point):100 SP
You pay:$100 USD
Credits received:100 SP
BasicBASE RATE
100SKY Points
$100 USD
Starter+2% BONUS
255SKY Points
$250 USD

Includes +5 bonus points

Freelancer+3% BONUS
515SKY Points
$500 USD

Includes +15 bonus points

Best Value
Professional+4% BONUS
1,040SKY Points
$1,000 USD

Includes +40 bonus points

Team+5% BONUS
2,625SKY Points
$2,500 USD

Includes +125 bonus points

Studio+6% BONUS
5,300SKY Points
$5,000 USD

Includes +300 bonus points

Enterprise+7% BONUS
10,700SKY Points
$10,000 USD

Includes +700 bonus points

Ultimate+10% BONUS
55,000SKY Points
$50,000 USD

Includes +5,000 bonus points

Volume Bonus

Extra credits added automatically at checkout

Up to 10% bonus
You PayBonus RateBonus PointsCredits Received
$250USD2%+5255 SP
$500USD3%+15515 SP
$1,000USD4%+401,040 SP
$2,500USD5%+1252,625 SP
$5,000USD6%+3005,300 SP
$10,000USD7%+70010,700 SP
$20,000USD8%+1,60021,600 SP
$50,000USD10%+5,00055,000 SP

we accept payments via

How payment works

Card and PayPal payments are handled by Lemon Squeezy, which acts as the merchant of record for the sale. That means Lemon Squeezy — not Sky Render Farm — is the seller on the transaction: it takes the payment, applies the VAT or sales tax your country requires, and issues the receipt. The charge appears on your statement under its name, so it is not an unfamiliar one when you look later.

Bank transfers are the exception. Those are paid straight into our own company account and credited by hand, which is slower but avoids the card fees on a large purchase. The account details and the reference to quote are on the payment methods page.

Pricing questions

Do I get free credits to test with?

Yes. New accounts get a free trial credit for a test render. It is added the first time you sign in to SkyRender Desktop, not when you register on the website, and each computer receives it once. Once it is used, you buy SkyPoints to keep rendering.

Is there a membership or subscription fee?

No. Sky Render Farm is entirely pay as you go. There is no subscription, no monthly charge and no minimum commitment — you pay only for the rendering you actually use.

Are rented nodes billed by the hour?

No. The hourly figure on a node is a rate, not a unit of sale. A rented node meters by the second, from the moment it starts until your job releases it, so a seven-minute render on a $0.648/hour node costs about eight cents. There is no minimum rental, no rounding up to the next hour, and nothing to remember to switch off afterwards. Hourly is simply the figure that lets you compare two cards at a glance.

Does renting more nodes cost more?

Almost never. An animation is a fixed amount of work — 200 frames is 200 frames whichever machines render them — and because nodes bill by the second you are paying for that work, not for how widely it is spread. Renting two nodes and renting fifteen come to roughly the same total; what changes is that the two-node run takes most of a night and the fifteen-node run takes about an hour. A node that runs out of frames is released, so nodes left without work in the last round are not billed. The one thing that does add a little is start-up: each node can take about a minute to start and load your scene before its first frame, so fifteen nodes spend about thirteen more node-minutes getting ready than two. More nodes buy time, not a discount and not a penalty.

How do volume bonuses work?

You are charged exactly the amount you top up, and larger top-ups earn bonus credits on top. Bonuses start at 2% from $250 and reach 10% at $50,000. For example, paying $250 credits 255 SkyPoints. This is a bonus on credits received, not a discount on the price paid.

More answers on the FAQ page.