3ds Max
V-Ray and Corona rendering, TyFlow simulation, Forest Pack scattering and ArchViz optimisation in 3ds Max.
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3ds Max Render Farm: How to Render Your 3ds Max Projects in the Cloud
Prepare a 3ds Max scene for the cloud: asset paths, proxies, plugins and output settings, with V-Ray and Corona tips and the fixes for common farm problems.
3Ds Max and Corona Renderer 12: Advanced LightMix and Decal Optimization for Photorealistic ArchViz
Master complex scene organization, layered custom decals, and high-performance interactive light mix setups without crashing your system frame buffer.
3Ds Max ArchViz Optimization: Managing Massive Landscapes with Forest Pack Pro
Maximize viewport performance using point clouds and configure camera clipping to slash architectural interior and exterior render times in 3Ds Max with V-Ray and Corona Renderer.
Advanced TyFlow Particle Physics in 3Ds Max: High-Impact Concrete Destruction and Fracturing
A technical masterclass in setting up TyFlow event-driven networks, PhysX rigid-body solvers, and rendering particle data using V-Ray.
Architectural Photorealism in 3Ds Max: Mastering V-Ray and Corona Renderer Material Workflows
A comprehensive guide to configuring physically correct materials, metallic roughness workflows, realistic glass materials, and custom texture blending in 3Ds Max.